Markiii-Professions is a multi-path progression economy where you commit to one of five professions for the wipe. Each path has unique mechanics, processing recipes, risk structures, and reward tiers. The goal: produce your goods, sell them to dealers, and climb the ranks for Reward Points (RP). You earn a skill point every 2 levels, giving you 12 total skill points at max level 25.
Drug paths (Weed, Cocaine, Heroin) — grow crops, harvest materials, mix bricks at the mixing table, and sell to Sam for RP.
The Jeweller path is a non-drug alternative. Mine ore nodes for gold nuggets, raw gems, and socket gems. Smelt nuggets in furnaces, polish gems and craft gold bars at the mixing table, then assemble rings, necklaces, and crowns to sell to Siggi for RP. Jewellers also have exclusive access to gem socketing via /jewel.
The Chef path centres on hunting animals for Prime Steaks, smoking them at the mixing table, cooking buff meals, and crafting the exclusive Super Serum. Buy ingredients from Suhy in Outpost and sell smoked steaks to Zappi for RP.
Each path offers a unique production experience with different mechanics, processing steps, fail chances, and RP payouts. Casual players may prefer Weed's safety or Jeweller's zero-fail model. Intermediate players gravitate toward Cocaine or Chef. Hardcore players chase Heroin's highest payouts at maximum risk.
The Chef path revolves around hunting animals for prime steaks, smoking them at the mixing table for sellable products, cooking meals that provide buffs to allies, and crafting the exclusive Super Serum. Use /cook, /recipemenu, /ibag, and /market to manage your culinary empire.
When you harvest an animal corpse, you have a 40% base chance to carve a prime steak (one attempt per corpse). The Prime Cuts skill adds +1/+2/+3% per rank on top of that base chance. Steaks come in three tiers based on the animal type:
| Tier | Animals | Steak Type | Drops Per Corpse |
|---|---|---|---|
| Common | Boar, Wolf, Stag | Prime Steak | 2x |
| Choice | Bear, Polar Bear, Crocodile | Choice Prime Steak | 3x |
| Rare | Tiger, Panther | Rare Prime Steak | 4x |
Smoke raw prime steaks at the mixing table (Chef-only permission) to produce sellable products. All smoking recipes benefit from Quick Cook speed perks (1.5x/2x speed).
| Product | Ingredients | Time | Sell (RP) | XP |
|---|---|---|---|---|
| Smoked Steak | 1 Prime Steak + 5 Charcoal + 2 Animal Fat | 10 min | 200 RP | 100 |
| Smoked Choice Steak | 1 Choice Prime Steak + 8 Charcoal + 3 Animal Fat | 15 min | 275 RP | 140 |
| Smoked Rare Steak | 1 Rare Prime Steak + 12 Charcoal + 5 Animal Fat | 20 min | 400 RP | 200 |
Use /recipemenu to access the cooking menu and cook buff meals from gathered ingredients. Visit Suhy in Outpost to purchase ingredients. The exclusive Super Serum is limited to 5 crafts per day per player, making Chef a highly valuable path in the server economy.
| NPC | Location | Function |
|---|---|---|
| Zappi | Outpost area | Buys smoked steaks for RP |
| Suhy | Outpost | Chef ingredient shop — buy cooking supplies |
When you commit to a drug path with /drugs, you receive 3 starter seeds. To expand your growing operation, you must clone them religiously. Each Y gene in your plant adds +1 bonus yield, so selective cloning is critical for maximizing production.
Access your skill tree with /drugtree (or /dt / /jt). You earn 1 skill point every 2 levels, giving you 12 total skill points at max level 25. XP comes from selling your products to dealers. There are 22 total skills distributed across paths. Invest in path-exclusive skills early to boost income and mitigate risk.
| Skill | Type | Max Rank | Effect per Rank |
|---|---|---|---|
| Universal Shared Skills (All Paths) | |||
| Street Cred | Shared (All Paths) | 2 | Rank 1: +25% XP, Rank 2: +50% XP |
| Drug Path Shared Skills (Weed, Cocaine, Heroin) | |||
| Crop Mastery | Shared (Drug paths) | 2 | Rank 1: +1 bonus drops, Rank 2: +2 bonus drops |
| Quick Cook | Shared (Drug paths) | 2 | Rank 1: 1.5x mixing speed, Rank 2: 2x mixing speed |
| Weed Exclusive Skills | |||
| Recycler | Weed | 3 | Rank 1: 15% recover 6 buds, Rank 2: 30%, Rank 3: 45% when pressing bricks |
| Hardy Plants | Weed | 3 | Rank 1: +1 clone, Rank 2: +2 clones, Rank 3: +3 extra clones per harvest |
| Cocaine Exclusive Skills | |||
| Pure Cut | Cocaine | 3 | Rank 1: 10% reagent refund + reduces fail, Rank 2: 20%, Rank 3: 30% + eliminates failure |
| Supplier | Cocaine | 3 | Rank 1: 10% bonus Coca Paste, Rank 2: 20%, Rank 3: 30% chance of bonus Coca Paste |
| Heroin Exclusive Skills | |||
| Lab Efficiency | Heroin | 3 | Rank 1: 10% reagent refund + reduces fail, Rank 2: 20%, Rank 3: 30% + eliminates failure |
| Batch Cook | Heroin | 3 | Rank 1: 10% bonus Morphine Base, Rank 2: 20%, Rank 3: 30% chance of bonus Morphine Base |
| Jeweller Exclusive Skills | |||
| Prospector | Jeweller | 3 | +2.5%/5%/7.5% ruby/emerald, +2%/4%/6% diamond per rank |
| Master Smelter | Jeweller | 3 | Rank 1: 15% bonus Gold Bar, Rank 2: 30%, Rank 3: 45% bonus bar when smelting |
| Lapidary | Jeweller | 3 | Rank 1: 10% gem refund, Rank 2: 20%, Rank 3: 30% chance to refund raw gem when polishing |
| Mythic Strike | Jeweller | 3 | Rank 1: 2%, Rank 2: 4%, Rank 3: 6% chance a raw gem drops pre-polished from a node |
| Lucky Craft | Jeweller | 3 | Rank 1: 5%, Rank 2: 10%, Rank 3: 15% bonus jewellery output |
| Chef Exclusive Skills | |||
| Speed Cook | Chef | 3 | Rank 1: 15% faster cook time, Rank 2: 30%, Rank 3: 45% faster cook time |
| Meal Potency | Chef | 3 | Rank 1: +15% buff duration, Rank 2: +30%, Rank 3: +50% buff duration on cooked meals |
| Bulk Prep | Chef | 3 | Rank 1: 10% bonus meal, Rank 2: 20%, Rank 3: 30% chance for bonus meal when cooking |
| Prime Cuts | Chef | 3 | Rank 1: +1% steak drop chance, Rank 2: +2%, Rank 3: +3% on top of 40% base |
There are 25 levels total, with a skill point every 2 levels (12 total skill points at max). XP required scales exponentially, rewarding consistent production. You gain XP from selling your products to dealers.
| Level | Total XP | Level | Total XP | Level | Total XP |
|---|---|---|---|---|---|
| 1 | 0 | 10 | 3,200 | 19 | 23,500 |
| 2 | 100 | 11 | 4,100 | 20 | 29,000 |
| 3 | 250 | 12 | 5,200 | 21 | 36,000 |
| 4 | 450 | 13 | 6,500 | 22 | 44,000 |
| 5 | 700 | 14 | 8,000 | 23 | 53,500 |
| 6 | 1,000 | 15 | 10,000 | 24 | 65,000 |
| 7 | 1,400 | 16 | 12,500 | 25 | 78,000 |
| 8 | 1,900 | 17 | 15,500 | ||
| 9 | 2,500 | 18 | 19,000 | ||
As you level up, your chat title changes to reflect your progression. Each path has its own unique title chain:
| Path | Title Progression (lowest → highest) |
|---|---|
| Weed | Seedling → Grower → Cultivator → Botanist → Kingpin → Emerald King |
| Cocaine | Runner → Dealer → Supplier → Cartel → El Patron → Snow Lord |
| Heroin | Cooker → Chemist → Pharmacist → Syndicate → Overlord → Shadow Baron |
| Jeweller | Prospector → Miner → Gemcutter → Goldsmith → Jeweller → Mythweaver |
| Chef | Dishwasher → Line Cook → Sous Chef → Head Chef → Master Chef → Iron Stomach |
Weed, Jeweller, and Chef have 0% failure — pure safety. Cocaine introduces 10% failure: 1 in 10 mixing attempts destroys the brick and all inputs. Heroin escalates to 15% failure. This risk/reward structure forces strategic decision-making and makes fail-mitigation skills critical for high-volume production.
How Failure Works: When a mix fails, the brick is destroyed and all inputs (buds/leaves/resin + reagent) are lost. You gain no XP and receive no RP. The only counter is investing in Pure Cut (Cocaine) or Lab Efficiency (Heroin) to reduce or eliminate failure entirely.
| Path | Base Fail % | Mitigation Skill | At Rank 3 |
|---|---|---|---|
| Weed | 0% | N/A | N/A |
| Cocaine | 10% | Pure Cut | 0% (immune) |
| Heroin | 15% | Lab Efficiency | 0% (immune) |
| Jeweller | 0% | N/A | N/A |
| Chef | 0% | N/A | N/A |
Each drug path requires specific reagents for processing. These drop from predefined sources with varying chances and quantities. Plan your raids accordingly and build reagent stockpiles to ensure uninterrupted production.
| Reagent | Used By | Source | Drop Chance | Quantity |
|---|---|---|---|---|
| Alchemical Solvent | Weed | Bradley APC crates | 50% | 1–2 |
| Boric Acid | Cocaine | Patrol Helicopter crates | 50% | 1–2 |
| Acetic Anhydride | Heroin | BotReSpawn NPCs (Tier3/Military/Elite) & Drone crates | 20% | 1 |
| Hackable Crates: All three reagents can drop from hackable crates (50% chance, weighted random selection) | ||||
Jewellers receive exclusive drops when mining ore nodes. These include Gold Nuggets for smelting, Raw Gems (Ruby, Emerald, Diamond) for polishing into jewellery, and Socket Gems (Chipped tier) for armor inserts via /jewel. Drop rates vary by node type. Tool choice also matters — different pickaxes have different multipliers.
| Tool | Multiplier |
|---|---|
| Stone Pickaxe | 2.5x |
| Pickaxe | 2.0x |
| Salvaged Icepick | 1.5x |
| Jackhammer | 1.0x |
| Drop | Stone Ore | Metal Ore | Sulfur Ore |
|---|---|---|---|
| Gold & Raw Gems (Jewellery Crafting) | |||
| Gold Nugget | 18% (x1) | 25% (x1–2) | 20% (x1) |
| Raw Ruby | 2% | 2.5% | 2% |
| Raw Emerald | 2% | 2.5% | 2% |
| Raw Diamond | 1% | 1% | 1.5% |
| Socket Gems (Chipped Tier — Armor Inserts) | |||
Amethyst — Socket into armor for+1% Ore Gather per gem Upgrades: +2% (Polished) · +3% (Flawless)Chipped Amethyst (+ore gather) | 2.5% | 4.5% | 5% |
Jade — Socket into armor for+1% Wood Gather per gem Upgrades: +2% (Polished) · +3% (Flawless)Chipped Jade (+wood gather) | 2.5% | 4.5% | 5% |
Obsidian — Socket into armor for+1% Drone & Heli Damage per gem Upgrades: +2% (Polished) · +3% (Flawless)Chipped Obsidian (+drone/heli dmg) | 1.8% | 3.5% | 4% |
Moonstone — Socket into armor for+1% NPC Damage per gem Upgrades: +2% (Polished) · +3% (Flawless)Chipped Moonstone (+NPC dmg) | 1.5% | 3% | 3.5% |
Sapphire — Socket into armor for+1% Raid & Structure Damage per gem Upgrades: +2% (Polished) · +3% (Flawless)Chipped Sapphire (+raid/structure dmg) | 1.2% | 2.8% | 3% |
Gem socketing is a Jeweller-exclusive system that lets you insert gems into armor for permanent combat and gathering bonuses. Access the workshop via /jewel. There are 5 gem types across 3 tiers (Chipped +1%, Polished +2%, Flawless +3%). Bonuses from all socketed gems stack additively across your equipped armor.
Each gem type provides a different buff. The buff percentage scales with tier — Chipped gives +1%, Polished gives +2%, Flawless gives +3% per gem. Bonuses from all socketed gems stack additively across your equipped armor.
Chipped Amethyst
Polished Amethyst
Flawless Amethyst
Chipped Jade
Polished Jade
Flawless Jade
Chipped Obsidian
Polished Obsidian
Flawless Obsidian
Chipped Moonstone
Polished Moonstone
Flawless Moonstone
Chipped Sapphire
Polished Sapphire
Flawless SapphireSocket gems drop as Chipped (Tier 1) from mining. Upgrade them at the mixing table to increase their buff power. Each upgrade recipe combines multiple gems of the current tier into one gem of the next tier.
| Tier | Example | Buff Per Gem | How to Get |
|---|---|---|---|
| Chipped ★ | Chipped Amethyst+1% Ore Gather Chipped Jade+1% Wood Gather Chipped Obsidian+1% Drone/Heli Dmg Chipped Moonstone+1% NPC Damage Chipped Sapphire+1% Raid/Structure Dmg | +1% | Drops from all ore nodes |
| Polished ★★ | Polished Amethyst+2% Ore Gather Polished Jade+2% Wood Gather Polished Obsidian+2% Drone/Heli Dmg Polished Moonstone+2% NPC Damage Polished Sapphire+2% Raid/Structure Dmg | +2% | Upgrade at mixing table (Chipped → Polished) |
| Flawless ★★★ | Flawless Amethyst+3% Ore Gather Flawless Jade+3% Wood Gather Flawless Obsidian+3% Drone/Heli Dmg Flawless Moonstone+3% NPC Damage Flawless Sapphire+3% Raid/Structure Dmg | +3% | Upgrade at mixing table (Polished → Flawless) |
Open the gem workshop with /jewel. The GUI shows all your equipped armor pieces with their current gem status. From here you can:
| Action | How | What Happens |
|---|---|---|
| Insert Gem | Click an empty armor slot → pick a gem from your inventory | Gem is placed into the slot. Buff applies immediately. |
| Remove Gem | Click the X button on a socketed gem | Gem is destroyed and the slot is freed. You do not get the gem back. |
| Replace Gem | Click REPLACE on a socketed gem → pick the new gem | Old gem is destroyed, new gem takes its place. One action. |
Each path has a daily RP cap that limits the maximum RP you can earn per day from selling products. This ensures a balanced economy across all paths. Once you hit the cap, you can still produce goods but won't earn additional RP until the next day.
| Path | Daily RP Cap | RP Per Sale | Sell To |
|---|---|---|---|
| Weed | 9,300 RP | 150 RP per brick | Sam |
| Cocaine | 10,200 RP | 345 RP per brick | Sam |
| Heroin | 13,125 RP | 600 RP per brick | Sam |
| Jeweller | 10,000 RP | 70–280 RP per piece | Siggi |
| Chef | 10,000 RP | 200–400 RP per smoked steak | Zappi |
| Command | Description |
|---|---|
| /drugs | Open the path selection menu. Choose Weed, Cocaine, Heroin, Jeweller, or Chef. Path choice lasts the entire wipe (respec available once for 10,000 RP). |
| /jeweller | Alias for /drugs — opens the same path selection menu. |
| /drugtree | Open your skill tree. View available skills, current ranks, and invest skill points. |
| /dt | Shorthand for /drugtree. Works for all paths. |
| /jt | Shorthand for /drugtree. Convenient alias for Jeweller players. |
| /drugs claim | Claim 3 free seed packs for your drug path once every 24 hours. Not available for Jeweller or Chef players. |
| /drugtop | View the leaderboard — top dealers ranked by total XP earned this wipe. |
| /jewel | Open the Gem Socket workshop (Jeweller only). Insert, remove, or replace gems in your equipped armor. |
| /recipemenu | Open the cooking menu (Chef only). Browse recipes, cook buff meals with gathered ingredients. |
| /cook | Cooking command (Chef only). |
| /ibag | Open your ingredient bag (Chef only). |
| /market | Open the market (Chef only). |